It’s the overall demo reel. There’s another focusing on the giant shark (megalodon) that’s been mistaken for footage of another Jaws movie or MEG. The main company is in Germany.
Flowline 2 does fire and smoke, too. Any fluid system is supposedly possible to render with Flowline 2.
I think it should include all fluid systems including particle systems and designs based on skins and even bones for a much more realistic rendering of living things, but I didn’t see any evidence of fluid force on flexible object. Those looked scripted rather than reactive. Without that, the skin-based stuff would be better suited to the current methods. Then again, it’s been a project that’s evolved over 5 years. Maybe it’s in there, just not demoed.
While I think it’s neat, they did not mention how long it took to render those scenes. It might be more cost-effective to rely on existing particle systems with touch-ups afterwards. It might not. Then again, I did not recogize anything in the gallery so maybe they’re still not in the main-stream yet after all these years. Surely, they would have been allowed to mention major popular productions where they were involved.
Nice GRAAAAAAAPHIX!
Nice… but damn old. I remember seeing this over 3 months back.
If you think thats old, think of how old Scott must be. =D *don’t kill me Scott*
Wow, pretty impressive O.O
Incredible… I don’t give a flying ^%$# how old it is, incredible is still incredible. Is FF7 suddenly a crap game because its old? NO! >_
wicked graphics
wow
Yeah. That’s the one of the two videos they’ve had up for a very long time at the old .info site.
http://www.flowlines.info/
It’s the overall demo reel. There’s another focusing on the giant shark (megalodon) that’s been mistaken for footage of another Jaws movie or MEG. The main company is in Germany.
http://www.scanline.de/ (also in English)
Flowline 2 does fire and smoke, too. Any fluid system is supposedly possible to render with Flowline 2.
I think it should include all fluid systems including particle systems and designs based on skins and even bones for a much more realistic rendering of living things, but I didn’t see any evidence of fluid force on flexible object. Those looked scripted rather than reactive. Without that, the skin-based stuff would be better suited to the current methods. Then again, it’s been a project that’s evolved over 5 years. Maybe it’s in there, just not demoed.
While I think it’s neat, they did not mention how long it took to render those scenes. It might be more cost-effective to rely on existing particle systems with touch-ups afterwards. It might not. Then again, I did not recogize anything in the gallery so maybe they’re still not in the main-stream yet after all these years. Surely, they would have been allowed to mention major popular productions where they were involved.
I’m not complaining that it’s old, but I’m 99% sure that the place where I saw it last time was here at Extra Life!
Here’s the link: http://www.myextralife.com/?p=1286
Yepper… OLD, almost Scott old.
lol, i wonder if scott knew he had blogged about it before…
Not Scott. Wee might not have known that Scott had blogged about it before.
Holy crap… that’s all CG? Nice.
But wouldn’t it be cheaper (in most cases) to make miniature sets and film them, instead of fiddling with all that fangle-dangled computery stuff?