Perhaps the most tragic of the power-ups are those that mean well but offer only two things: jack and squat. In a misguided effort to add just one more bullet point to the back of their boxes, many developers take a “kitchen sink” approach to game design by giving the player as many weapons, items, and doodads possible without really evaluating the items’ worth. And while variety is the spice of life, these power-ups have all the kick of a bowl of white rice washed down with a Mylanta smoothie. Forget what you know about power-ups — these are the power-downs. Avoid them like that little floating “P” icon that can only stand for “the plague.”
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