The Instance: A conversation with Upperdeck

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That’s right, folks. The interview has finally come. I had a chance to sit down with Brian Kibler, lead developer of the World of Warcraft Collectable Card game, and talk about all sorts of good stuff. How do they pick artists? What are the biggest challenges when you base a card game on a popular MMO? Do they ever get in cat fights with the baseball card department? ;) All that and more can be found within. Thanks again to Brian and everyone at Upperdeck Entertainment.

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