Present day first person shooter games took off in popularity when the home computer was equipped enough to handle the 3D elements that these games entail. ID Software’s Wolfenstein 3D and Doom are both highly touted and considered innovations in the genre. Doom in particular became a synonym of the genre whereby FPS games were called “Doom clones”.

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Discussion (26) ¬

  1. Velt

    I dont want to be a nerd at the point of calling the list “terrible”, but look at the end, theres a place called “Other Highly Notable Games” and the names Red Steel (2006) and Prey (2006) are there…
    I mean.. come on, highly notable??

  2. binaryspiral

    Marathon!

    Com’on – give it up to Bungie before they were bought out by Microsoft for making a great FPS on the Mac. Maybe that’s just the fanboy in me talking. :P

  3. realityintern01

    Red Steel was the first to use the Wii controller. Prey was in development a long time and it might have influenced development of other games during that time with it’s features. It featured some novel perspectives too though I’m not sure how influential it really is.

    My beef with that list is the major errors, like wrong screenshots. (UT2004 screen for UT; Tribes:Vengeance screen for Tribes) I’m not sure BF2 should be in that list either. NONE of what it did was new or influential. Even BF1942 was trumped by other games except in popularity, though it was more influential than BF2.

  4. Bmatt aka Old Man Franks

    I would seriously like a bundle of numbers 1-7 on this list, just for nostaligia’s sake. Rise of the Triad was freaking awesome.

  5. realityintern01

    (editing broke up my reasoning on Prey… I meant it was potentially influential during it’s development, but I haven’t seen any influence after it’s release)

  6. realityintern01

    It’s also worth noting that I had never heard of a couple of those early ones. I’m surprised that I didn’t. 3D Monster Maze? Heh.

  7. Durgress

    first, marathon was a doom clone, but i give it the credit of coming out before doom, so doom is kinda a marathon clone, but not many people played games on macs even then. Marathon=mac only until they about 3+ months after hte game came out.

    aslo, i havent played wolf 3D, but doom 1 is hardly 3D, its just flat images with added depth and being able to move in more than 4 directions.

  8. Io

    As one commenter stated, they left off Dark Forces:Jedi Knight. It should have at least made the “Notable Games” section, if not part of the top ten.

    I have wonderful memories of the HUGE levels. I was in awe of how far you could go before reaching the end. By the end of the game, I was using force powers to sneak my way through the game. Doing this was basically impossible in Raven’s Jedi Knight (the Quake version), where the aim of the game was to kill everything in sight. If it moved, kill it.

    Oh and the falling ship level…. a CLASSIC!

  9. carl

    Just an awful list. Especially since ‘Tribes’ has a tribes: vengeance screen shot and doesn’t mention flying or innovation to the capture the flag genre. Also, the games missing from the list are unforgivable, namely System Shock 2.

  10. SIGH

    I have one word to prove this list sucks. Halo.

  11. Juklop

    Tribes was awesome.

  12. TheBlunderbuss

    Super Mario Bros!

  13. Software2

    Let’s face it, this list pretty much sucks. (For example, anyone who even considers Red Steel to be one of the most influential FPS games of all time loses. It was a bad game, and has not revolutionized or changed FPS games in the slightest.) But that’s what these lists are designed to do: spark controversy, so that we all sit here and gripe about it. Then we tell our friends to check out this list because it’s so wrong. Hello ad revenue!

  14. slatan

    this list sucks.
    i think i could do better.

  15. Carlos Leituga

    Durgress, die.
    Of course DOOM is 3D!

  16. realityintern01

    All the naysayers… it’s easy to judge… let’s see you do better. I’m not saying the list isn’t bad, but most top X lists are often ridiculed.

  17. Trentors

    #Carlos Leituga
    Are you 12 years old or just ignorant as hell? Either way that kind of conduct does not belong among people with IQ’s ABOVE 70. Good luck with your life in the future.

    And of course you are sadly mistaken, adding more insult to injury. I you had at least expanded your opinion to more than 7 words in total it could MAYBE have made sense. But Durgress is right to some degree. Doom is NOT fully 3D.

    Quote, Wikipedia on Doom:
    “Doom levels are not truly three-dimensional;”
    Source: http://en.wikipedia.org/wiki/Doom

    This is also a well known fact for anyone who knows something about gaming, and it was promoted with the version of Doom for the N64 because they could offer FULL 3D unlike the original PC version of the game.

  18. The Scatman

    No Quake 3? No Half Life 2? What other game integrated physics so much???

  19. Gil

    Trentors: Leave the guy alone he has more brains than you do. Doom IS 3D. Height was implemented through binary mapping but it represents a 3D enviroment that can be explored.
    3D characters only came along in the Quake era and it was a huge leap mostly because until then computers couldn’t take all those poligons

  20. CrazyVincent

    @Scatman: Quake 3 didn’t have any physics that I remember. The game that really pioneered it was Trespasser. Sure, it might have been poorly implemented but at least it gets credit for being first: it was out six years before Half-Life 2.

  21. Trentors

    #Gil
    Sure and a sentence like “Durgress, die.” is a sign a real genius? Same goes for the overflow of words and argumentation in his post.

    Doom is 3D to some degree but not fully. You do know what 3D stands for right? Then please explain how you go to a room that is on top of another…since this is not possible. You can only explore the environment in 2D because the whole level is on one plane. You can’t even look up or down, so how exactly to you “explore” the Y-axis of this game?

    More on the subject:
    “It is not a true “3D” engine, as it is not possible to look up and down properly, and two sectors cannot be placed above and under each other, but it is a fairly elegant system that allows pseudo-3D rendering.”
    Source: http://en.wikipedia.org/wiki/Doom_engine

    We are not discussing 3D characters since many full 3D games still use bitmap for particle effect etc.

    “3D characters only came along in the Quake era and it was a huge leap mostly because until then computers couldn’t take all those poligons” – Are you implying that Doom 1 uses POLYGONS?

  22. Lost Prophet

    For everyone commenting on Doom, where does it say the game has to be 3D? And to say Doom was a Marathon clone, Doom came out a full year before Marathon, and back then the development process did not take nearly as long as it does now. So If anything Marathon was a Doom Mac-port. Just my 2 cents

  23. William

    Ludicrous Gibs!

  24. binaryspiral

    Morons… it’s not a “Top Ten FPS Games” its a list of which games had the most influence on the genre.

    Use your dictionary for those who need to. I’ll wait for you to catch up. Fine, I’ll do it for you:

    Influence:
    - a power to affect persons or events especially power based on prestige etc; “used her parents’ influence to get the job”
    - causing something without any direct or apparent effort
    - have and exert influence or effect; “The artist’s work influenced the young painter”; “She worked on her friends to support the political candidate”

    The game can completely suck with a horrible story line, terrible graphics, and sound that resembles a washing machine buzzer…. but it made the list because it had a breakthrough idea that nobody else had – and successful FPS games after copied or refined.

  25. Sk1nnyman

    They missed Duke Nukem Forever off of that list, it influenced others to get their games done before they became a laughing stock.

  26. The Scatman

    Vincent, I know Quake 3 doesn’t have much in the way of physics… it’s notable for pushing online play and modability in my eyes anyway.

    I know Half Life 2 wasn’t the first game to feature physics but its the way it brought them to gamers.
    It’s not neccasarily the ideas… just how they were done/used :)