RTS fans will want to check this one out.
SeanMike had a very brief opportunity to see World in Conflict – an alternate reality RTS – during E3. He really liked it for its lack of resource gathering and unit specialty design. At QuakeCon, Asterix was fortunate to corner Vice President of Marketing & Business Development for Massive Entertainment and finagle a little background into how WiC came into being and how the designers have strived to keep balance.
Source. (Thanks to the author, Sasa!)