I figured I should make a little faq for the Wii impaired

Well….I kinda noticed that all the news I contribute (well, unless its involves traphic) has to do with nintendo in some way…that should be my job description “Posts about nintendo” anyhoo, I made a little faq about all things wii, here it is.

Alright, this a faq to relieve your ignorance about all things Wii.

1. What’s up with the name?

“Wii sounds like ‘we,’ which emphasizes this console is for everyone.

Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.”

That’d be from Nintendo’s site. It should sum things up pretty well.

2. What’s up with the controller?

From Nintendo:

“The Wii Remote frees you from cords and excessive, complicated buttons without sacrificing gameplay depth. The motion sensors contained within the Wii Remote and the Nunchuk controller add totally new interactions to existing games while opening doors for new genres. Wii makes your senses come alive!”

Want more specifics on the controller? Very well.

“The pointer will accept two AA alkaline batteries, which will keep it going for a considerable amount of time. If the precision aim functionality of the pointer is being used in games, the device will run for approximately 30 hours. If only the accelerometer functionality is being utilized, the Wii-mote will operate for 60 hours on two AA batteries. The controller communicates with the Wii console via Bluetooth technology on a 2.4GHz band. The Wii-mote features 6KB of “non-volatile” memory, whose exact purpose remains a mystery. All of the buttons on the Wii controller are digital in nature. This includes (obviously) the D-Pad, as well as A, B, 1, 2, -, +, Power and SYNCHRO. The C and Z buttons on the nunchuk unit are also digital. The Wii-mote’s LEDs serve two roles. The first is to show which player is communicating with the console at a given moment. Player 1 will light up on the far left, Player 2 the next over, and so on.

The second purpose is to illustrate battery life. Upon booting up, four LEDs blink when the controller has between 75% and full power. Three LEDs blink to show 50% and 75% power. Two LEDs blink to show 25% and 50% power. And one LED blinks to illustrate anything below that. The Wii-mote features a built-in rumble motor that can be turned on or off. It does not offer varying degrees of rumble sensitivity. However, according to documentation, more intense vibrations can be simulated if developers rapidly trigger the motor on and off.”

That should answer all your questions. And that’s all from IGN, for the record.


3. What’s this sensor bar I am hearing about?

Not a whole lot is known about it, but it is apparently nessecary for your games. What we do know is the sensor bar that interacts with the Wii-mote must be placed “above or below” the television set. The bar itself is about 20 centimeters in length and features two sensors, one on each end.

4. What about the Wii’s itself? What’s under the hood?

Well, Nintendo says…

“Wii boasts 512 megabytes of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD memory card will let players expand the internal flash memory. Design was optimized with state-of-the-art processing technologies that minimize power consumption, keep the console compact and enable the “sleepless” WiiConnect24 mode. PowerPC CPU (code-named “Broadway”). Made with a 90 nm SOI CMOS process, jointly developed with and manufactured by IBM. The GPU is being developed by ATI”

Is that really all we know? Not really. 3rd parties have repeatedly leaked the specs, but since it’s not confirmed, we don’t know for sure. But we can bet it’ll be pretty close to this:

Nintendo Wii’s ‘Broadway’ CPU operates at 729MHZ with a maximum bandwith of 1.9gbyte/sec.
Nintendo Wii’s ‘HollyWood’ GPU is clocked at 243MHZ, the internal memory of it includes 3mb of embedded graphics memory and 24megabytes of high speed main memory.
64megabytes of GDDR3 (MEM2) as the external main memory. Just like the internal memory, it can be accessed from the CPU and GPU with a maximum bandwidth of 4gbytes/sec and can also store programs in the MEM2.
The GPU of the Wii is identical to the GC’s but it is on average 1.5X faster.

4. So… What about the backwards compatiablilty?

Well, from the Big N:

“Wii will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES). The Virtual Console also will feature a “best of” selection from Sega Genesis titles and games from the TurboGrafx console (a system jointly developed by NEC and Hudson). It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.”

Not only that, but Wii will have the ability to play GCN disks and be able to plug in GCN controllers directly into it.

It was also announced that the games would be less than $10. No specific pricing has been confirmed however.

5. What about media capabilties?

Well, Wii’s media capabilities are limited. However, we do know you’ll be able to play DVD’s on the Wii with some kind of an add-on. And one can assume CD’s as well. We know that Opera will have an internet browser built in to the Wii. As far as anything else, we know nothing.

6. Launch date and price news?

As far as price, we don’t have a confirmed date. What we do know, is that it will not exceed $250 USD. The main speculation price points are $200, $170, and $150. But again, nothing is confirmed.

And for launch, again, we don’t know the exact date. We do know it’s Q4 2006. We also know from other statements it will ship in the US before Thanksgiving, and probably before the PS3. Putting the estimated window at late October – Early November period.

7. Have the launch games been confirmed?

No launch lineup has been finallized, however we do know of quite a few games that will make launch.

1. The Legend of Zelda: Twilight Princess
2. Metroid Prime 3: Corruption
3. Wii Sports
4. Red Steel
5. Tony Hawk’s Downhill Jam
6. Madden NFL 2007
7. Super Monkey Ball: Banana Blitz
8. Metal Slug Anthology
9. Trauma Center: Second Opinion
10. Elebits
11. Marvel: Ultimate Alliance
12. Blitz: The League
13. Rayman Raving Rabbids
14. SpongeBob SquarePants: Creature from the Krusty Krab
15. Disney/Pixar’s Cars
16. Far Cry
17. Blazing Angels: Squadrons of WWII
18. Monster 4×4 World Circuit
19. Open Season
20. New entry in GT Pro Series

20 confirmed launch titles so far, yay. 😀

8. Will the Wii support High Definition televisions or Dolby Digital Surround sound?

No, it won’t. HD has never really been supported by Nintendo. However, it will feature 480p and 16:9 widescreen abilities. As far as sound According to the documentation, “Optical digital output is not supported.” It doesn’t get any clearer than that. No Dolby Digital for you.

9. Which format does the Wii support, HD-DVD or Blu-Ray?

Neither. 🙂

Nintendo has taken a position of neutrality. Basically because, if either side loses, and they are on the losing side, they are screwed over. So Nintendo has decided to stick with good old DVD’s. They will be dual-layered though.

10. My questions aren’t answered on here…

Well, here are a few places you can go to get answers:


Check out the NOA Today podcast too. They have all the current news happenings.


Remember kids, don’t try this at home… or something like that…what does this have to do with the article?