How To Build a Game In A Week From Scratch With No Budget

At first, I dismissed the idea. I didn’t have time to take a week off of work and my current game development project to do something like this. But then I thought: What is a week? Unless you work for EA, a work-week is 40 hours. How about taking 40 hours to create a game? I was intrigued – but I didn’t want to just create a space-invaders clone. How about a role-playing game – one of the most complicated genres to create games for? Would it be possible?

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