Heavenly Sword comes very close to being great, but nearly every element of its design falls short in one way or another. The combo system is quite good, though it has a few holes (like no specific block button). The battles quickly become very repetitive due to a lack of interesting enemies and the “arena” battles that frequently pause your progress. Kai’s sniper missions work well in theory but can be overly long, and some of the extra bits like the button matching mini-games needed a bit more fine-tuning. Heavenly Sword’s presentation is stellar and nicely ties the action sequences together, but we just wish that the same amount of care that went into these cutscenes were applied to the game’s pacing.