Are violent video games really a problem?


“Mature-rated video games only account for 15 percent of games sold. Over half of the movies sold by Hollywood are R-rated. The FTC, which does annual reviews of retailers, said that 50 percent self-policed when it came to minors trying to buy M-rated games, compared to only 7 percent of retailers who restrained minors from buying R-rated DVDs. Both youth violence and crime are at a 40-year low in the U.S,” Jason Della Rocca, executive director of the International Game Developers Association, and a panelist, said in his opening remarks.

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