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> <channel><title>Comments on: Comic:  &#8220;Who Does That?&#8221;</title> <atom:link href="http://www.myextralife.com/comic/comic-who-does-that/feed/" rel="self" type="application/rss+xml" /><link>http://www.myextralife.com/comic/comic-who-does-that/</link> <description>Web comic, podcasts, and other junk.</description> <lastBuildDate>Sat, 25 May 2013 02:40:57 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.5.1</generator> <item><title>By: stressington</title><link>http://www.myextralife.com/comic/comic-who-does-that/comment-page-3/#comment-512060</link> <dc:creator>stressington</dc:creator> <pubDate>Mon, 30 Nov 2009 19:19:36 +0000</pubDate> <guid
isPermaLink="false">http://www.myextralife.com/comic/11192009/#comment-512060</guid> <description><![CDATA[Not only do i Invert...but I also play lefty.]]></description> <content:encoded><![CDATA[<p>Not only do i Invert&#8230;but I also play lefty.</p> ]]></content:encoded> </item> <item><title>By: Angus</title><link>http://www.myextralife.com/comic/comic-who-does-that/comment-page-3/#comment-512025</link> <dc:creator>Angus</dc:creator> <pubDate>Mon, 30 Nov 2009 02:00:57 +0000</pubDate> <guid
isPermaLink="false">http://www.myextralife.com/comic/11192009/#comment-512025</guid> <description><![CDATA[I always invert the controls. When I look up, I tilt my head back, not forward. That&#039;s the way I&#039;ve always imagined it.]]></description> <content:encoded><![CDATA[<p>I always invert the controls. When I look up, I tilt my head back, not forward. That&#8217;s the way I&#8217;ve always imagined it.</p> ]]></content:encoded> </item> <item><title>By: Diggory</title><link>http://www.myextralife.com/comic/comic-who-does-that/comment-page-3/#comment-512004</link> <dc:creator>Diggory</dc:creator> <pubDate>Sat, 28 Nov 2009 15:58:53 +0000</pubDate> <guid
isPermaLink="false">http://www.myextralife.com/comic/11192009/#comment-512004</guid> <description><![CDATA[I play with inverted controls. Dunno why, just always prefered it!]]></description> <content:encoded><![CDATA[<p>I play with inverted controls. Dunno why, just always prefered it!</p> ]]></content:encoded> </item> <item><title>By: Cuber</title><link>http://www.myextralife.com/comic/comic-who-does-that/comment-page-3/#comment-512000</link> <dc:creator>Cuber</dc:creator> <pubDate>Sat, 28 Nov 2009 08:21:45 +0000</pubDate> <guid
isPermaLink="false">http://www.myextralife.com/comic/11192009/#comment-512000</guid> <description><![CDATA[I&#039;ve one of those people. I can&#039;t seem to get used to it any other way... I&#039;ve never even played a flight sim before.]]></description> <content:encoded><![CDATA[<p>I&#8217;ve one of those people. I can&#8217;t seem to get used to it any other way&#8230; I&#8217;ve never even played a flight sim before.</p> ]]></content:encoded> </item> <item><title>By: Brian</title><link>http://www.myextralife.com/comic/comic-who-does-that/comment-page-3/#comment-511990</link> <dc:creator>Brian</dc:creator> <pubDate>Fri, 27 Nov 2009 17:17:06 +0000</pubDate> <guid
isPermaLink="false">http://www.myextralife.com/comic/11192009/#comment-511990</guid> <description><![CDATA[If I have the choice, I invert for vehicles, but normal for the guy that runs around.I guess I see the balance point as being in front of me if I&#039;m in a vehicle, so it feels more natural to invert.Running around with a gun and inverted controls is just messed up.]]></description> <content:encoded><![CDATA[<p>If I have the choice, I invert for vehicles, but normal for the guy that runs around.</p><p>I guess I see the balance point as being in front of me if I&#8217;m in a vehicle, so it feels more natural to invert.</p><p>Running around with a gun and inverted controls is just messed up.</p> ]]></content:encoded> </item> <item><title>By: invertatron9000</title><link>http://www.myextralife.com/comic/comic-who-does-that/comment-page-2/#comment-511947</link> <dc:creator>invertatron9000</dc:creator> <pubDate>Wed, 25 Nov 2009 18:56:21 +0000</pubDate> <guid
isPermaLink="false">http://www.myextralife.com/comic/11192009/#comment-511947</guid> <description><![CDATA[star fox 64 ruined it for me forever.  since that game i have never been able to play any FPS / flight sims without look inversion]]></description> <content:encoded><![CDATA[<p>star fox 64 ruined it for me forever.  since that game i have never been able to play any FPS / flight sims without look inversion</p> ]]></content:encoded> </item> <item><title>By: Arrr Ess Eye</title><link>http://www.myextralife.com/comic/comic-who-does-that/comment-page-2/#comment-511928</link> <dc:creator>Arrr Ess Eye</dc:creator> <pubDate>Wed, 25 Nov 2009 03:31:09 +0000</pubDate> <guid
isPermaLink="false">http://www.myextralife.com/comic/11192009/#comment-511928</guid> <description><![CDATA[Playing FPS games with mouse controls set to inverted is adhering to your bodies’ natural movement.Take the human neck for example; for a person to look up, the mussels on the back of ones neck must contract (which causes a tilting motion to pull your neck back). To look down, the mussels on the front of your neck must contract (Tilting your head down).There are clear benefits too one of them being the fact you’re more likely to be required to look up in an fps game then down, therefore playing with inverted controls allows for greater accuracy due to the increase stability you have as your hand is closer to your bodies centre of gravity. Just like, if you hold anything away from your body it will have less stability and balance then if you were to hold it close to your chest.Your body tilts back in order for you to look up...playing with inverted controls follows the basic movement principle.The question is what logic is there playing without inverted controls?]]></description> <content:encoded><![CDATA[<p>Playing FPS games with mouse controls set to inverted is adhering to your bodies’ natural movement.</p><p>Take the human neck for example; for a person to look up, the mussels on the back of ones neck must contract (which causes a tilting motion to pull your neck back). To look down, the mussels on the front of your neck must contract (Tilting your head down).</p><p>There are clear benefits too one of them being the fact you’re more likely to be required to look up in an fps game then down, therefore playing with inverted controls allows for greater accuracy due to the increase stability you have as your hand is closer to your bodies centre of gravity. Just like, if you hold anything away from your body it will have less stability and balance then if you were to hold it close to your chest.</p><p>Your body tilts back in order for you to look up&#8230;playing with inverted controls follows the basic movement principle.</p><p>The question is what logic is there playing without inverted controls?</p> ]]></content:encoded> </item> <item><title>By: Thain</title><link>http://www.myextralife.com/comic/comic-who-does-that/comment-page-2/#comment-511910</link> <dc:creator>Thain</dc:creator> <pubDate>Tue, 24 Nov 2009 13:07:43 +0000</pubDate> <guid
isPermaLink="false">http://www.myextralife.com/comic/11192009/#comment-511910</guid> <description><![CDATA[Absolutly dude, it&#039;s just like life; It&#039;s all in how you look at it!]]></description> <content:encoded><![CDATA[<p>Absolutly dude, it&#8217;s just like life; It&#8217;s all in how you look at it!</p> ]]></content:encoded> </item> </channel> </rss>
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